One Shot
at Love
, a TTRPG-first dating game: build your character, begin a fictional AI Campaign, and enter one worldwide reciprocal Matchmaking draw that prefers nearby paths.

One Shot at Love: a d20 with a heart
· DRAG TO ROLL ·
· A DATING GAME ·

Sit. The Dungeon Master has been expecting you. Build your character through ten questions, then begin the Practice Yard Campaign with recurring fictional AI characters. Real-player Matchmaking uses one worldwide draw: nearby compatible paths are preferred, and you choose whether the Keeper may look farther.

Roll Initiative Read the rules
· 10 QUESTIONS · 1 SHEET · CAMPAIGN READY · WORLDWIDE MATCHMAKING ·
HOW IT PLAYS

The Three Acts

Three acts. A short walk from a blank page to a stranger whose path crosses yours.

1. · CHAPTER ·

The Interview

Ten questions. No checkboxes, no sliders, no fields marked “height.” The Dungeon Master asks; you answer in your own words. By question ten, they know who you actually are.

The Dungeon Master asks a question; the player writes an answer in their own words
2. · CHAPTER ·

The Character Sheet

What returns is not a profile but a sheet. Stats, alignment, ideal, bond, flaw, epithet. A version of you a friend would describe at a dinner party. Kindly, but truthfully.

A finished character sheet: stats, alignment, ideal, bond, and flaw
3. · CHAPTER ·

Campaign, then Encounter

Begin with purposeful scenes and recurring fictional AI characters in the Practice Yard Campaign. Real-player Matchmaking draws from one worldwide pool, preferring your city or area, then your region and country, before an eligible path farther away. You can also keep your draw inside your exact area.

A real-player Matchmaking encounter from the worldwide draw
A SPECIMEN SHEET

What a Sheet Looks Like

A page from the ledger of a player named Maeve. She agreed to let us show you hers.

· CHARACTER ·SHEET № 1138
NAME & EPITHET
Maeve
the Wayward

"Carpenter's grandchild, slow to anger, quick to apologise."

ALIGNMENT
CG
Chaotic Good
CLASS
Bard
storyteller, gentle
LEVEL
4
conversations in
· ABILITY SCORES ·
14
VAL
17
WIT
16
HRT
12
LRE
13
SNS
15
CHM
VALOR · CLEVERNESS · EMPATHY · LEARNING · PERCEPTION · CHARM
IDEAL
"Honesty, even when it costs me the room."
BOND
"My grandmother's record collection, intact."
FLAW
"I confuse self-deprecation for charm."

We don't infer your stats from a personality test. They're built from how you answered: the words you reached for, the things you laughed at, the answers you hedged.

Maeve's WIT is high because she made a joke about her grandmother's funeral that she instantly apologised for. Her CHARM is mid-range because she doesn't perform.

REAL MATCHMAKING KEEPS SEPARATE
  • ✦  private reciprocal hard boundaries decide eligible paths
  • ✦  character-sheet compatibility ranks only allowed paths
  • ✦  prose, pronouns, and scores never override a boundary
  • ✦  no payment buys reach, priority, or a better roll
THE PRACTICE YARD

The Campaign

Play short scenes with a recurring fictional cast. Your choices change what happens; the Keeper records consequences, recaps, and lessons worth carrying into the next session. Campaign characters are AI-driven — never real matches.

· FICTIONAL AI · PERSISTENT STORY ·

Play a scene that remembers

Choose a thread, make a meaningful decision, and live with the consequence. The character responds to how you play; the Keeper closes each scene with a concise recap and table lesson, while relationship state and arc progress persist. This is Campaign play, not a fake dating pool or disposable tutorial.

The Practice Yard Campaign ledger with recurring fictional AI characters
MANIFESTO

Of Modern Dating

Hearken, traveler. The apps of this age have made strangers into commodities and courtship into a slot-machine. We mean to put the table back in the tavern. Some house rules:

1.

Thou shalt not swipe.

There is no infinite scroll. You may enter one reciprocal worldwide draw instead of burning through a deck of people. Nearby paths are preferred; when no compatible path exists, the Campaign remains ready.

2.

Thou shalt not list thy height.

You will not enter numbers about yourself into a form. You will be asked questions, in conversation, and the answers will become a sheet.

3.

Thou shalt not be a brand.

You are a character with a sheet, not a thumbnail with a tagline. The hedges, the apologies, the half-jokes. Those are the data.

4.

Thou shalt meet in the third place.

A bar, a bookshop, a coffeehouse. The tavern is older than any of us, and it still works. We do not encourage indoor sessions.

5.

Thou shalt have one shot.

A real match is one deliberate crossing, never a boostable feed. “No compatible pair tonight” is an honest outcome; the app keeps Campaign available without asking you to weaken a hard boundary.

HOW THE DRAW TRAVELS

One table. The whole map.

Every player enters the same real-person draw. The Keeper looks close first, then widens only when both players' hard boundaries allow it.

· ONE WORLDWIDE DRAW · NEARBY FIRST ·
Wherever You Roll
Maximum connection first. Then wait fairness, proximity, dice-room affinity, and compatibility.
· CAMPAIGN READY · MATCHMAKING WORLDWIDE ·
· THE KEEPER WIDENS CAREFULLY ·

We ask for a city or area, optional region, country, and private timezone—not an address, postal code, GPS position, or exact distance.

· FIRST ·
Same Area
The city or area both players entered.
· THEN ·
Same Region
State, province, or regional paths.
· THEN ·
Same Country
A wider map without crossing a border.
· THEN ·
Same Timezone
A coarse rhythm for easier conversation.
· IF WELCOME ·
Worldwide
An eligible connection anywhere.
· YOUR CHOICE ·
Area Only
A hard boundary the Keeper never widens.

Your home is not a launch gate. Inscribe your name, then choose nearby-first worldwide reach or keep every real-person draw inside your exact area.

THE COST OF A SEAT

Know what the Guild buys.

The token-funded Campaign needs sustainable monthly support. Before checkout, you will see exactly what works now, the price, renewal terms, and any usage boundary. Matchmaking is included worldwide and is never sold as reach or priority.

· BEFORE YOU SUBSCRIBE ·
Try the table
· A BOUNDED PROLOGUE · CLEAR MATCHING REACH ·

Complete onboarding, reveal your sheet, and play a bounded Practice Yard prologue before making a purchase decision. The app explains the worldwide draw and asks for your geographic reach before it presents an offer.

· THE ADVENTURER'S GUILD ·
Monthly
· PRICE & USAGE BOUNDARY NOT FINAL ·

Continuing the token-funded Practice Yard Campaign is planned as one Guild subscription. Real-player Matchmaking, where open, is included equally: no boosts, priority, extra reach, or better roll can be purchased.

No live subscription or checkout is offered yet. We will publish the exact monthly price, renewal terms, included play, fair-use boundary, cancellation path, and restore behavior before anyone is asked to pay.

Invited testers currently receive complimentary access for product learning. Test access is not the public production offer, and it does not guarantee that any eligible match exists in the worldwide draw.

· INSCRIBE THY NAME ·

Roll Initiative

Inscribe your name in the ledger. You will hear when invitations begin. Your coarse city or area helps us recruit nearby early players; it never closes the worldwide matching pool.

Any place in the world. Add a country if the name is ambiguous; never enter an address. The ledger guides nearby recruitment, but your city never limits Matchmaking access.
Leave your name, raven address, and coarse place so the keeper can find your party.
· INVITE-ONLY · ROLLING ADMISSION · NO ALGORITHM ·

Before you sign the ledger, read the Safety Charter, Privacy Oath, and Terms of Play.

· KNOW SOMEONE WHO WOULD ROLL FOR THIS? ·

Send them to the table. A party is always better than a lone wanderer on the road.