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· The Chronicle ·

Chronicle

What we have been building


One Shot at Love is a dating game for people who roll for it. It is still being built, in the open. This is the running log of what has changed, newest first.

The DM keeps a shorter log, more often, on Bluesky. Small updates, design questions asked out loud, and the odd encounter from the table.


The raven learns to knock

Push notifications now reach Android. When the dice pair you with someone, your phone will know before you do. The Android build also ships itself to the store console now, so updates travel faster from our hands to yours.

The ledger, made kinder

The waitlist grew a memory and better manners: labeled fields, a live line telling you what is still needed, and a calm confirmation once your name is down. Sign the same name twice and it simply says so. On small screens the door stays in reach, and if you have asked your device to reduce motion, the page now holds still for you.

Softer first questions

We taught the DM to open lighter. The early questions in the interview now lean toward the easy and the concrete before they ever ask you to bare anything.

Ravens from the right address

Waitlist mail now comes from dm@oneshotatlove.com, and any send that fails surfaces in our logs instead of vanishing. We swept the landing page for dead links and set the die's numerals in the same carved figures the app uses.

A table that plays itself

To test a whole night end to end, alone, we built a harness of traveller bots who make characters, roll, and meet the way real players will. Matchmaking became dice-driven: the roll is the consent, and a draw runs each night.

The die you can throw

The twenty-sider in the hero, and in the app, became something you can grab and fling. It carries momentum, ticks under friction, and the face it lands on is the roll. The number layout is true to a real physical set.

Denver's table is set first

The Taverns section went up, with Denver lighting first and the rest following where names gather. Onboarding turned email-first, and the interview found its ten-question shape.

Session zero

The first build of the tavern: the brand, the character sheet, and the DM who runs the interview. The idea, made walkable.


Want in before the gates open? Inscribe your name in the ledger.